Staging Real data, but not the live site — MFL writes, push and chat posts are switched off here.
Bring The Pain crest

Central

Bring The Pain

Team colors

The club's official colors, and what each one is for. The chart hue is for graphs only — never brand identity.

  • Primary
  • Secondary
  • Tertiary
  • Quaternary
  • Primary — dark theme
  • Secondary — dark theme
  • Chart hue

What the site actually paints

What each color resolves to per theme. Use these for anything in the foreground, not the raw hexes above.

  • Accent token Light #1a1a1a Dark #e9e9e9 What teamAccentVar(franchiseId) resolves to. EVERY foreground use of a team colour reads this — text, a rank numeral, a chart line, a legend swatch — because it is floored to 3:1 against each theme’s card. Several franchises’ raw hexes land near 1:1 there.
  • Live bar fill Light #181818 Dark #e9e9e9 The win-probability bar on Live Scoring. Cleared for ΔE against the card — perceptual distance, the right metric for a block of colour. Resolved per MATCHUP, so an opponent in the same family shifts it; this is the value against a neutral.
  • Live bar ink Light #181818 Dark #e9e9e9 The SCORE beside that bar. Cleared for WCAG AA body contrast instead, because ΔE is not a reading metric — a colour can pass as a fill and be unreadable as a number, which is how coloured bars once sat beside grey scores.

Marks on file

5 cuts. Use the same-origin path on this site and the absolute URL in MFL.

  • Bring The Pain — Icon Icon 100×100 PNG · the crest every themed surface draws Download
  • Bring The Pain — Icon — dark cut Icon — dark cut 100×100 PNG · hand-authored for dark grounds Download
  • Bring The Pain — GroupMe crest GroupMe crest 400×400 PNG · the 400px cut heroes watermark with Download
  • Bring The Pain — GroupMe crest — dark cut GroupMe crest — dark cut 400×400 PNG · hand-authored for deep-ink composites Download
  • Bring The Pain — Banner Banner wide PNG · the wide lockup, for MFL and franchise headers Download

Retired cuts of this same mark. 4 more, from 2 earlier eras that wore this name.

  • Bring The Pain — Icon · 2007–2022 retired Icon · 2007–2022 2007–2022 — The skull Download
  • Bring The Pain — Banner · 2007–2022 retired Banner · 2007–2022 2007–2022 — The skull Download
  • Bring The Pain — Icon · 2023–2024 retired Icon · 2023–2024 2023–2024 — Red graffiti era Download
  • Bring The Pain — Banner · 2023–2024 retired Banner · 2023–2024 2023–2024 — Red graffiti era Download

Seasonal marks: Halloween halloween

Drawn for the Halloween theme. While it is open, every crest of this franchise on the site shows this mark instead.

  • Bring The Pain, Halloween — Crest Crest 0008.png Download

Seasonal marks: Christmas christmas

Drawn for the Christmas theme. While it is open, every crest of this franchise on the site shows this mark instead.

  • Bring The Pain, Christmas — Crest Crest 0008.png Download
  • Bring The Pain, Christmas — Header trim, top Header trim, top 0008-top.png Download
  • Bring The Pain, Christmas — Header trim, bottom Header trim, bottom 0008-bottom.png Download

What each ground draws

Use the light cut on a white cell, and the dark cut on a dark card and on the club's own color.

  • Light surfaces Icon Standings rows, roster headers, the nav crest — anything on a white card.
  • Dark surfaces Icon — dark cut The same surfaces in dark mode. This franchise ships a hand-authored dark cut, so TeamIconDarkStyles swaps to it.
  • Team color Icon — dark cut The team-color band — a hero, a reveal card, a player modal. Dark in both themes, so it follows the dark assignment.

In the app

The real components, on their real grounds.

  • Standings row the crest is the team column 1 Bring The Pain 10-4 1 Bring The Pain 10-4
  • Team color the third ground PAIN Central
  • Composite hero the crest as a watermark, ~300px, on the franchise's own gradient

    Brand Book

    Bring The Pain

    The franchise's crest as a homepage hero draws it: a watermark behind the copy, on the gradient its config paints verbatim.

    Every cut on file

Using these marks

What each file is for. The Brand Book's file search finds any file in the league by name.

Icon — 100×100
The crest for themed surfaces: standings rows, the nav team chip, matchup cards, roster headers. Render the LIGHT src and let the theme swap resolve it.
Icon dark — 100×100
Used automatically on a dark theme. Never reference it directly on a themed surface.
GroupMe crest — 400×400
Use for any crest drawn larger than ~100px: heroes, modal bands, watermarks.
Banner
The wide lockup, for MFL’s franchise header and throwback era art. Never use it where a square mark is expected.
A color as FOREGROUND
Text, a rank numeral, a chart line, a legend swatch: read the token --team-accent-0008 via teamAccentVar(franchiseId), never the raw hex.
A color as a FILL
A full-bleed band with white copy on it takes the brand pair directly; the resolver floors it for white ink.
Broadcast gradient
The one RAW CSS field in the league config, painted verbatim by the draft reveal, the on-the-clock board and both homepage heroes. A stray ; does not look wrong and renders the card with no background at all, on a 65" screen, in front of the league — so it is validated rather than trusted.